package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelWither;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerWitherAura;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.util.ResourceLocation;

public class RenderWither extends RenderLiving<EntityWither> {
	private static final ResourceLocation invulnerableWitherTextures = new ResourceLocation(
			"textures/entity/wither/wither_invulnerable.png");
	private static final ResourceLocation witherTextures = new ResourceLocation("textures/entity/wither/wither.png");

	public RenderWither(RenderManager renderManagerIn) {
		super(renderManagerIn, new ModelWither(0.0F), 1.0F);
		this.addLayer(new LayerWitherAura(this));
	}

	/**
	 * Actually renders the given argument. This is a synthetic bridge method,
	 * always casting down its argument and then handing it off to a worker function
	 * which does the actual work. In all probabilty, the class Render is generic
	 * (Render<T extends Entity>) and this method has signature public void
	 * doRender(T entity, double d, double d1, double d2, float f, float f1). But
	 * JAD is pre 1.5 so doe
	 */
	public void doRender(EntityWither entity, double x, double y, double z, float entityYaw, float partialTicks) {
		BossStatus.setBossStatus(entity, true);
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityWither entity) {
		int i = entity.getInvulTime();
		return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
	}

	/**
	 * Allows the render to do any OpenGL state modifications necessary before the
	 * model is rendered. Args: entityLiving, partialTickTime
	 */
	protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime) {
		float f = 2.0F;
		int i = entitylivingbaseIn.getInvulTime();

		if (i > 0) {
			f -= ((float) i - partialTickTime) / 220.0F * 0.5F;
		}

		GlStateManager.scale(f, f, f);
	}
}
